PCOMP Midterm – Part 2

This is the second post about my PCOMP Midterm Project – a ghost in a museum that will pop up if anyone walks closer to it, and subsequently tracking the motion of the person. To check with the first post about the ideation process and how the circuit is made, you can check here.

 

Room Setup

To find out how we should set up the projection at the Blue Room in Graduate Musical Theater Writing Program and make it work for the event, we went to the actual site and did a few rounds of testings to find out how we should position everything.

Things worth noting are that:

  1. When we’re using a room as a part of our project, the spatial layout of things in the room matters. For this project, it includes the size of the walls, the position of tables/chairs, the path that is created for the audience to navigate inside the room, and even the positions of the outlets (so that we can plug the projector and laptop to make the project works).
  2. The aesthetics of the project should go along with the environment in the room. In this case, since we’re creating for a museum of the 50s, we should make our projection feels like something from that time. For this, we’d changed the projected image and back ground for several times to make it really fit into the room, and we eventually decided to remove the LEDs in the eye artifact and put the sensors with a creepy feeling portrait instead.
  3. To create surprises (since we need to scare people for Halloween), we should projects in ways that are different and less common than people experience in everyday life. For instance we can alter the projection’s color (use black light to intentionally make the projection much less visible when we don’t want it), orientation (project it on people’s sides instead of right in front of them), and shape (map projections onto physical objects in the room that people would not notice at first glance).
  4. Taking advantage of sound in a room. It turned out to be much unexpected and creepier when I played the background sound from the other end of the room via a networked computer, instead of from the laptop right in front of the audience. According to the audience, it really felt like the room was occupied by the ghost.

 

Final Work

This is how our final project looks on the day of the Halloween event!

—- Projected Ghost Design—-

—- Triggering Artifacts (the portrait) —-

—-Projection on the Wall—-

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